Have you ever thought about how base game traits become repetitive after a while? Are you tired of seeing pyromaniac or kind pawn over and over again? Are you perhaps considering pyromaniac to be an instant death sentence in your colony? If for any of these questions the answer was ‘aye’, then look no further. No more will caravan members be kleptomaniacs.ġ.5 (): Fixed issue with Empire relations. Vengeful pawns now properly losing their -20 rival alive debuff upon rivals death or exodus from the colony. Heavy sleepers now correctly cannot suffer disturbed sleep debuffs.įixed an exploit that allowed heavy sleepers to be woken up via forcing a job.ĭrunken master damage scaling properly weighed now against alcohol hediffs.ĭrunken master damage assured to stack with melee weapon damage. Mad surgeons will no longer receive a mood buff if an organ isn’t successfully retrieved. – Mad surgeon now has Doctor work type requirementġ.6 (): Mad surgeons now correctly suffers no debuffs from organ harvests at all, including harvesting related deaths. – Prude pawns now won’t engage in loving if they have no spouses [1.7 (): – Production specialist with the perfection trait can produce legendary items Authors: Chowder, Oskar Potocki, Taranchuk